Grade 9 โ€ข Unit 3.5: Extension & Enrichment (Optional) โ€ข Lesson 27 of 32 โ€ข 2 Days

Redesign Challenge: Applying Peer Feedback

๐Ÿ—“๏ธ Before Class: Teacher Prep

๐Ÿ–จ๏ธ Student Handouts (print, one per class day)

Word + picture + definition + a short writing task for that day's vocabulary, in English, Spanish, French, Arabic, and Simplified Chinese.

๐Ÿ–ฅ๏ธ Slide Deck (project or share with students)

Short, on-the-board pacing slides for today's Do Now, agenda, vocabulary, and exit ticket -- the full detail lives in the handout above, not here.

๐Ÿง‘โ€๐Ÿซ Substitute Teacher Guide

A scripted, step-by-step runsheet for today's class -- hand this to anyone covering the room who doesn't know the daily routine.

๐ŸŽฏ Essential Question

๐Ÿ“ˆ Learning Objectives

By the end of this lesson (2 Days), students will be able to:

  1. Give specific, vocabulary-rich feedback on a classmate's Unit 3 piece, using the "I notice / I wonder" protocol.
  2. Identify one piece of their own work to revise based on feedback received.
  3. Redesign that piece, applying at least 2 specific changes.
  4. Explain how this whole cycle -- share a draft, get specific feedback, revise -- is the same cycle a professional designer runs with a real client.

๐Ÿ“ Standards Alignment

CDOS (Career Development & Occupational Studies)

ACP (Adobe Certified Professional) Photoshop Exam Objectives

๐Ÿ“š Key Vocabulary

Critique
Structured, specific feedback on a piece of work, focused on what's working and what could improve.
Revision
Making a deliberate change to a piece of work based on feedback or a new idea.
Feedback Cycle
The repeating loop of sharing a draft, receiving specific feedback, and revising -- the same loop a designer runs with a client, just with classmates standing in for now.

๐Ÿงฐ Materials & Tools

๐Ÿง  Do Now (Warm-Up)

Flip through your Unit 3 pieces. Which one do you think could still be improved, and why?

๐Ÿ“‹ Main Workshop / Lesson Sequence

This lesson spans 2 Days. Suggested pacing:

DayFocusPlan
Day 1Giving FeedbackDo Now (5 min, above). Mini-lesson (10 min): recap the "I notice / I wonder" protocol from earlier in Unit 3 -- what makes feedback useful vs. not useful (specific, kind, actionable). Guided practice (10 min): as a class, practice giving feedback on a sample piece. Independent peer critique (15 min): critique 2 classmates' pieces using sticky notes, the protocol, and design vocabulary. Share (5 min).
Day 2RedesignDo Now (5 min): read your feedback and pick 2 specific changes to make. Mini-lesson (5 min): this is exactly the cycle a designer runs with a real client -- share a draft, get specific feedback, revise, and repeat, sometimes several times, before a project is "done." A first version getting changed isn't a failure; it's the job working correctly. Independent redesign (25 min): redesign your piece, applying at least 2 specific changes from feedback. Share (5 min).

โœ… Assessment & Exit Ticket

Redesigned piece + feedback notes scored with a rubric: at least 2 specific, feedback-driven changes are visible.

Exit Ticket: What's one thing you changed based on feedback, and why? How is that similar to what might happen with a real client?

๐Ÿ“Š Pull up the anonymous Class Check-In for students to fill out before they go.

๐Ÿงฉ Differentiation & Accommodations

English Language Learners: provide translated or bilingual glossaries, visuals, and sentence frames; pair with a peer for meaningful participation. Students with IEPs: provide extended time, step-by-step checklists, and one-on-one or small-group support as specified in each student's plan. Attention-related needs: break the task into smaller steps, use visual timers, and minimize distractions. Students who finish early: extend the task by adding a second design variation, mentoring a classmate, or writing a short reflection connecting today's skill to a career pathway.

๐Ÿ”— Resources & References