Grade 12 • Phase 2, Unit S2: Real Client Work • Lesson 15 of 43 • 2 Days

The Design Process on a Real Deadline

🗓️ Before Class: Teacher Prep

🖥️ Slide Deck (project or share with students)

Short, on-the-board pacing slides for today's Do Now, agenda, vocabulary, and exit ticket -- the full detail lives in the handout above, not here.

🧑‍🏫 Substitute Teacher Guide

A scripted, step-by-step runsheet for today's class -- hand this to anyone covering the room who doesn't know the daily routine.

This is a real client, not a hypothetical one

Treat every request the same way a professional studio would treat a paying client: confirm the brief, communicate proactively, and get sign-off before production. The staff member's satisfaction is part of the grade.

🎯 Essential Question

📈 Learning Objectives

By the end of this lesson (2 Days), students will be able to:

  1. Apply the Discover → Define → Ideate → Design → Test/Deliver process to a real, live studio request.
  2. Document each stage of the process for their eventual portfolio archive.
  3. Identify what changes (and what doesn't) about the process when the client is a real person with a real deadline.

📐 Standards Alignment

CDOS (Career Development & Occupational Studies)

Industry Standards (CCTC)

📚 Key Vocabulary

Live Job
An actual, real request from a school staff member, as opposed to a class exercise.
Process Documentation
Recording each stage of a project (notes, sketches, drafts) for later reference or a portfolio.

🧰 Materials & Tools

🧠 Do Now (Warm-Up)

What part of a real client relationship do you think will feel different from a class project with a made-up client?

📋 Main Workshop / Lesson Sequence

This lesson spans 2 Days. Suggested pacing:

DayFocusPlan
Day 1Discover & DefineDo Now (5 min): what feels different about a real client vs. a made-up one? Mini-lesson (8 min): review Discover & Define from Grade 11. Independent/team work (27 min): meet with (or message) the requesting staff member to confirm the brief, audience, and purpose; write a clear problem statement. Share (5 min).
Day 2Ideate & Begin DesignDo Now (5 min): recall your problem statement from yesterday. Mini-lesson (5 min): a quick ideation refresher. Independent/team work (30 min): generate multiple concept directions, document them, and begin building the strongest one toward a first draft. Check-in (5 min).

✅ Assessment & Exit Ticket

Process documentation checked for a clear Discover/Define stage and multiple ideation options before committing to one direction.

Exit Ticket: What is your problem statement for this job, in one sentence?

📊 Pull up the anonymous Class Check-In for students to fill out before they go.

🧩 Differentiation & Accommodations

English Language Learners: model every step live, then check in one-on-one; provide translated materials and vocabulary support as needed. Students with IEPs: apply the accommodations and modifications listed in each student's plan (examples include extended time, graphic organizers, speech-to-text tools, chunked instructions, and visual schedules). Students with attention-related needs: break tasks into short, checklist-driven steps and provide brief movement or focus breaks. Students ready for a challenge: take on a leadership role critiquing peers' work, extend the project with a second iteration, or research how today's skill is used professionally in the field.

🔗 Resources & References